Report shows Chinese gamers spend more time on PC than mobile gaming

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A Study report from china's GPC (page translated through Google translate) shows that there has been a boom for the gaming industry since the last 12 months giving an amount of  $13 billion to the gaming industry which shows a 40% increase compared to the last years revenue. Even though growth in market maybe a common thing but it might be surprising that Chinese players tend to spend more time in PC
Chinese game market is worth 83.17 billion Yuan
games than just tapping into mobiles in these modern decade of smartphones.

Most of this year’s revenue, 64.5% or about $8.7 billion, was generated through client-based PC games. Browser games took in a comparatively low $2 billion, while mobile games earned just $1.8 billion. Social games–which many developers depend on to spread the word about their products–earned less than $1 billion. Gamers in China states that they have very hard access to internet gaming in mobiles when compared to that of  PC games, this particularly set a loss of about 80% of the revenue.

Gaming companies are trying to take back their lose by figuring  out mistakes and focusing more on fixing them. Companies like Tencent have released apps like WeChat giving highly anticipated gaming platform. Developers are busy trying cope up with challenges distributing and monetizing mobile games in order to take advantage of China's rapidly growing smartphones penetration.

Even though Chinese developers are contracted by foreign companies like Electronic Arts, Gameloft and Glu, domestic game companies seems to be dominating a bigger revenue-$7.8 billion to be exact, or a 30% increase year over year.

Via: TechCrunch
Source: GPC





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