TV
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Raspberry Pi turns 2 years old, here is a video to celebrate it
By:
razin
at
6:49 AM
on
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When Raspberry Pi was launched in 29th February 2012, it inspired many people out there to do projects. I have seen people running XBMC on it, removing the use of a smart TV and others made a music server which was great. The Raspberry Pi units have been sold over 2.5 million. That's a great number if you ask me.
Raspberry Pi guy, Matt Timmons-Brown made a video highlighting several successful project build to celebrate its second birthday. Some of the coolest Pi powered projects shown in the video are robots, Lego Computing clusters, arcade cabinets, drones and much more. Check out the video below.
Leaked image shows LG's webOS TV
By:
razin
at
2:21 AM
on
Rumors about LG planning to resurrect webOS for their TV has been fresh for a while. Now leaked images appear to offer the first look at the upcoming television. Evleaks has posted a photo of the rumored webOS TV by LG. The image also provides a brief look of the webOS cards interface. They are not identical to the cards interface found in webOS smartphones, it does include a thumbnail overview of any apps and content being run on the TV.
Rumors suggest that it will power up with a 2.2GHz dual-core processor with 1.5GB of RAM. It might also include apps based on the webOS Enyo framework.
Common apps like YouTube, Facebook, Skype and are listed in the photo alongside LG's SmartShare service. Beside those apps is something that seems like a web browser. The webOS-powered TV is expected to be announced at the Consumer Electronics Show (CES) conducted next week in Las Vegas.
Source: Evleaks
Continue Reading →
Rumors about LG planning to resurrect webOS for their TV has been fresh for a while. Now leaked images appear to offer the first look at the upcoming television. Evleaks has posted a photo of the rumored webOS TV by LG. The image also provides a brief look of the webOS cards interface. They are not identical to the cards interface found in webOS smartphones, it does include a thumbnail overview of any apps and content being run on the TV.
Rumors suggest that it will power up with a 2.2GHz dual-core processor with 1.5GB of RAM. It might also include apps based on the webOS Enyo framework.
Common apps like YouTube, Facebook, Skype and are listed in the photo alongside LG's SmartShare service. Beside those apps is something that seems like a web browser. The webOS-powered TV is expected to be announced at the Consumer Electronics Show (CES) conducted next week in Las Vegas.
Source: Evleaks
Report shows Chinese gamers spend more time on PC than mobile gaming
By:
razin
at
8:37 AM
on
A Study report from china's GPC (page translated through Google translate) shows that there has been a boom for the gaming industry since the last 12 months giving an amount of $13 billion to the gaming industry which shows a 40% increase compared to the last years revenue. Even though growth in market maybe a common thing but it might be surprising that Chinese players tend to spend more time in PC
games than just tapping into mobiles in these modern decade of smartphones.
Most of this year’s revenue, 64.5% or about $8.7 billion, was generated through client-based PC games. Browser games took in a comparatively low $2 billion, while mobile games earned just $1.8 billion. Social games–which many developers depend on to spread the word about their products–earned less than $1 billion. Gamers in China states that they have very hard access to internet gaming in mobiles when compared to that of PC games, this particularly set a loss of about 80% of the revenue.
Gaming companies are trying to take back their lose by figuring out mistakes and focusing more on fixing them. Companies like Tencent have released apps like WeChat giving highly anticipated gaming platform. Developers are busy trying cope up with challenges distributing and monetizing mobile games in order to take advantage of China's rapidly growing smartphones penetration.
Even though Chinese developers are contracted by foreign companies like Electronic Arts, Gameloft and Glu, domestic game companies seems to be dominating a bigger revenue-$7.8 billion to be exact, or a 30% increase year over year.
Via: TechCrunch
Source: GPC
Continue Reading →
A Study report from china's GPC (page translated through Google translate) shows that there has been a boom for the gaming industry since the last 12 months giving an amount of $13 billion to the gaming industry which shows a 40% increase compared to the last years revenue. Even though growth in market maybe a common thing but it might be surprising that Chinese players tend to spend more time in PC
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| Chinese game market is worth 83.17 billion Yuan |
Most of this year’s revenue, 64.5% or about $8.7 billion, was generated through client-based PC games. Browser games took in a comparatively low $2 billion, while mobile games earned just $1.8 billion. Social games–which many developers depend on to spread the word about their products–earned less than $1 billion. Gamers in China states that they have very hard access to internet gaming in mobiles when compared to that of PC games, this particularly set a loss of about 80% of the revenue.
Gaming companies are trying to take back their lose by figuring out mistakes and focusing more on fixing them. Companies like Tencent have released apps like WeChat giving highly anticipated gaming platform. Developers are busy trying cope up with challenges distributing and monetizing mobile games in order to take advantage of China's rapidly growing smartphones penetration.
Even though Chinese developers are contracted by foreign companies like Electronic Arts, Gameloft and Glu, domestic game companies seems to be dominating a bigger revenue-$7.8 billion to be exact, or a 30% increase year over year.
Via: TechCrunch
Source: GPC
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