Gaming

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Create your own flappy bird game with Code.org

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With it's death from the AppStore and Google Play Store, it still lives in some people's mind while others get to enjoy flappy bird clones. To celebrate Code.org's first anniversary they turned flappy bird to a lesson where it teaches you the basic elements of creating the game.

The user assembles the code by fitting various pieces of actions on to events. Events are counted as the clicking of your mouse, hitting an obstacle, basically anything that gives an input. Actions such as play sound, end game, score a point are attached to events. It doesn't matter where you put those blocks on the final level because it's your game with your rules. To make it easier I made it to score a point when we hit the ground instead of ending the game.

In an interview with GeekWire the co-founder of Code.org said that the idea was born during an employee happy hour when the group realized that it would be spectacular to change it into a coding session.

Source: Code.org Tumblr
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Report shows Chinese gamers spend more time on PC than mobile gaming

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A Study report from china's GPC (page translated through Google translate) shows that there has been a boom for the gaming industry since the last 12 months giving an amount of  $13 billion to the gaming industry which shows a 40% increase compared to the last years revenue. Even though growth in market maybe a common thing but it might be surprising that Chinese players tend to spend more time in PC
Chinese game market is worth 83.17 billion Yuan
games than just tapping into mobiles in these modern decade of smartphones.

Most of this year’s revenue, 64.5% or about $8.7 billion, was generated through client-based PC games. Browser games took in a comparatively low $2 billion, while mobile games earned just $1.8 billion. Social games–which many developers depend on to spread the word about their products–earned less than $1 billion. Gamers in China states that they have very hard access to internet gaming in mobiles when compared to that of  PC games, this particularly set a loss of about 80% of the revenue.

Gaming companies are trying to take back their lose by figuring  out mistakes and focusing more on fixing them. Companies like Tencent have released apps like WeChat giving highly anticipated gaming platform. Developers are busy trying cope up with challenges distributing and monetizing mobile games in order to take advantage of China's rapidly growing smartphones penetration.

Even though Chinese developers are contracted by foreign companies like Electronic Arts, Gameloft and Glu, domestic game companies seems to be dominating a bigger revenue-$7.8 billion to be exact, or a 30% increase year over year.

Via: TechCrunch
Source: GPC





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